| FActorComponentInstanceData
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include |
#include "Components/SkyLightComponent.h" |
struct FPrecomputedSkyLightInstanceData : public FSceneComponentInstanceData
Used to store lightmap data during RerunConstructionScripts
Name | Description | ||
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float |
AverageBrightness |
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IrradianceEnvironmentMap |
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LightGuid |
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TRefCountPtr< F... |
ProcessedSkyTexture |
This has to be refcounted to keep it alive during the handoff without doing a deep copy. |
Name | Description | |
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FPrecomputedSkyLightInstanceData() |
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FPrecomputedSkyLightInstanceData ( |
Name | Description | |
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~FPrecomputedSkyLightInstanceData() |
Name | Description | ||
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |