| FActorComponentInstanceData
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData
Component instance cached data base class for primitive components. Stores a list of instance components attached to the
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FPrimitiveComponentInstanceData() |
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FPrimitiveComponentInstanceData ( |
Name | Description | |
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~FPrimitiveComponentInstanceData() |
Name | Description | ||
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const FTrans... |
GetComponentTransform() |
Name | Description | ||
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AddReferencedObjects ( |
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |
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FindAndReplaceInstances |
Replaces any references to old instances during Actor reinstancing |