FScopedMovementUpdate::IsDeferringUpdates

Return true if deferring updates, false if updates are applied immediately.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool IsDeferringUpdates() const

Remarks

Return true if deferring updates, false if updates are applied immediately.

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