Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
FScopedPreventAttachedComponentMove
(
USceneComponent * Component
)
Init scoped behavior for a given Component.
that null is perfectly acceptable here (does nothing) as a simple way to toggle behavior at runtime without weird conditional compilation.FScopedPreventAttachedComponentMove implementation