Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
struct FSkelMeshComponentLODInfo
LOD specific setup for the skeletal mesh component.
Name | Description | ||
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HiddenMaterials |
Material corresponds to section. To show/hide each section, use this. |
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OverrideProfileSkinWeights |
Vertex buffer used to override skin weights from one of the profiles |
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OverrideSkinWeights |
Vertex buffer used to override skin weights |
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OverrideVertexColors |
Vertex buffer used to override vertex colors |
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PostSkinningOffsets |
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PreSkinningOffsets |
Name | Description | |
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FSkelMeshComponentLODInfo() |
Name | Description | |
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~FSkelMeshComponentLODInfo() |