FSkelMeshComponentLODInfo

LOD specific setup for the skeletal mesh component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

struct FSkelMeshComponentLODInfo

Remarks

LOD specific setup for the skeletal mesh component.

Variables

Name Description

Public variable

TArray< bool >

 

HiddenMaterials

Material corresponds to section. To show/hide each section, use this.

Public variable

FSkinWeightVert...

 

OverrideProfileSkinWeights

Vertex buffer used to override skin weights from one of the profiles

Public variable

FSkinWeightVert...

 

OverrideSkinWeights

Vertex buffer used to override skin weights

Public variable

FColorVertexBuf...

 

OverrideVertexColors

Vertex buffer used to override vertex colors

Public variable

TArray< FVector...

 

PostSkinningOffsets

Public variable

TArray< FVector...

 

PreSkinningOffsets

Constructors

Name Description

Public function

FSkelMeshComponentLODInfo()

Destructors

Name Description

Public function

~FSkelMeshComponentLODInfo()

Functions

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