FTimeline::AddInterpFloat

Add a float interpolation to the timeline. Use a non-serializeable delegate.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Timeline.cpp

Syntax

void AddInterpFloat
(
    UCurveFloat * FloatCurve,
    FOnTimelineFloatStatic InterpFunc
)

Remarks

Add a float interpolation to the timeline. Use a non-serializeable delegate.

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