Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
Include |
#include "Components/TimelineComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpFloat
(
UCurveFloat * FloatCurve,
FOnTimelineFloat InterpFunc,
FName PropertyName,
FName TrackName
)
Add a float interpolation to the timeline