FTimeline::SetDirectionPropertyName

Set the delegate to call when timeline is finished

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Timeline.cpp

Syntax

void SetDirectionPropertyName
(
    FName InDirectionPropertyName
)

Remarks

Set the delegate to call when timeline is finished

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss