FTimeline::SetPlaybackPosition

Jump to a position in the timeline.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Timeline.cpp

Syntax

void SetPlaybackPosition
(
    float NewPosition,
    bool bFireEvents,
    bool bFireUpdate
)

Remarks

Jump to a position in the timeline. If bFireEvents is true, event functions will fire, otherwise will not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss