FTimeline::SetPropertySetObject

Optionally provide an object to automatically update properties on

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Timeline.cpp

Syntax

void SetPropertySetObject
(
    UObject * NewPropertySetObject
)

Remarks

Optionally provide an object to automatically update properties on

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss