FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE

Delegate for notification of blocking collision against a specific component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
    FWeakObjectPtr,
    FComponentHitSignature_MCSignature,
    FComponentHitSignature_DelegateWrapper,
    FUNC_CONCAT(FUNC_CONCAT(UPrimitiveComponent *InParam1, AActor *InParam2, UPrimitiveComponent *InParam3, FVector InParam4, const FHitResult &InParam5)),
    FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4, InParam5)),
    void,
    UPrimitiveComponent *,
    AActor *,
    UPrimitiveComponent *,
    FVector,
    const FHitResult &
)

Remarks

Delegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.

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