GenerateEncodedHDRTextureCube

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp

Syntax

void GenerateEncodedHDRTextureCube
(
    class UMapBuildDataRegistry * Registry,
    class FReflectionCaptureData & CaptureBuildData,
    FString & TextureName,
    float MaxValueRGBM,
    class UReflectionCaptureComponent * CaptureComponent,
    bool bIsReflectionCaptureCompressionProjectSetting
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss