Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h |
Include |
#include "Components/ReflectionCaptureComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp |
void GenerateEncodedHDRTextureCube
(
class UMapBuildDataRegistry * Registry,
class FReflectionCaptureData & CaptureBuildData,
FString & TextureName,
float MaxValueRGBM,
class UReflectionCaptureComponent * CaptureComponent,
bool bIsReflectionCaptureCompressionProjectSetting
)