UActorComponent::GetMarkedForPreEndOfFrameSync

Tracks whether the component has been added to one of the world's end of frame update lists

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

uint32 GetMarkedForPreEndOfFrameSync() const

Remarks

Tracks whether the component has been added to one of the world's end of frame update lists

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