UActorComponent::GetReplicatesPropertyName

Gets the property name for bReplicates.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

static const FName GetReplicatesPropertyName()

Remarks

Gets the property name for bReplicates.

This exists so subclasses don't need to have direct access to the bReplicates property so it can be made private later.

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