UActorComponent::IsEditableWhenInherited

True if this component can be modified when it was inherited from a parent actor class

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

bool IsEditableWhenInherited() const

Remarks

True if this component can be modified when it was inherited from a parent actor class

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