UActorComponent::IsPhysicsStateCreated

Returns true if the physics 'state' (e.g. physx bodies) are created for this component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

bool IsPhysicsStateCreated() const

Remarks

Returns true if the physics 'state' (e.g. physx bodies) are created for this component

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