UActorComponent::IsRenderStateDirty

Is this component in need of its whole state being sent to the renderer?

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

bool IsRenderStateDirty() const

Remarks

Is this component in need of its whole state being sent to the renderer?

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