UActorComponent::MarkRenderStateDirty

Mark the render state as dirty - will be sent to the render thread at the end of the frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

void MarkRenderStateDirty()

Remarks

Mark the render state as dirty - will be sent to the render thread at the end of the frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss