UActorComponent::OnPreEndOfFrameSync

Allows components to wait on outstanding tasks prior to sending EOF update data.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnPreEndOfFrameSync()

USkeletalMeshComponent::OnPreEndOfFrameSync()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

virtual void OnPreEndOfFrameSync()

Remarks

Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.

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