| UActorComponent::PreReplication()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Called on the component right before replication occurs