UActorComponent::ReceiveEndPlay

Blueprint implementable event for when the component ends play, generally via destruction or its Actor's EndPlay.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

void ReceiveEndPlay
(
    EEndPlayReason::Type EndPlayReason
)

Remarks

Blueprint implementable event for when the component ends play, generally via destruction or its Actor's EndPlay.

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