UActorComponent::RecreateRenderState_Concurrent

Recreate the render state right away.

Windows
MacOS
Linux

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

void RecreateRenderState_Concurrent()

Remarks

Recreate the render state right away. Generally you always want to call MarkRenderStateDirty instead.

This is called concurrently on multiple threads (but never the same component concurrently)

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