Warnings
This is called concurrently on multiple threads (but never the same component concurrently)
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RecreateRenderState_Concurrent()
Recreate the render state right away. Generally you always want to call MarkRenderStateDirty instead.
This is called concurrently on multiple threads (but never the same component concurrently)