Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RegisterComponent()
Register this component, creating any rendering/physics state. Will also add itself to the outer Actor's Components array, if not already present.