Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RegisterComponentWithWorld
(
UWorld * InWorld,
FRegisterComponentContext * Context
)
Registers a component with a specific world, which creates any visual/physical state
Parameter |
Description |
---|---|
InWorld |
The world to register the component with. |