UActorComponent::RegisterComponentWithWorld

Registers a component with a specific world, which creates any visual/physical state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

void RegisterComponentWithWorld
(
    UWorld * InWorld,
    FRegisterComponentContext * Context
)

Remarks

Registers a component with a specific world, which creates any visual/physical state

Parameters

Parameter

Description

InWorld

The world to register the component with.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss