| UActorComponent::RequiresGameThreadEndOfFrameUpdates()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool RequiresGameThreadEndOfFrameUpdates() const
Return true if this component requires end of frame updates to happen from the game thread.