UActorComponent::SetNetAddressable

This signifies the component can be ID'd by name over the network.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

void SetNetAddressable()

Remarks

This signifies the component can be ID'd by name over the network. This only needs to be called by engine code when constructing blueprint components.

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