UAudioComponent::HasCookedFFTData

Queries if the sound wave playing in this audio component has cooked FFT data, returns FALSE if none found.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

bool HasCookedFFTData() const

Remarks

Queries if the sound wave playing in this audio component has cooked FFT data, returns FALSE if none found.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss