Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include |
#include "Components/AudioComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual void PlayQuantized
(
const UObject * WorldContextObject,
UQuartzClockHandle *& InClockHandle,
FQuartzQuantizationBoundary & InQuantizationBoundary,
const FOnQuartzCommandEventBP & InDelegate,
float InStartTime,
float InFadeInDuration,
float InFadeVolumeLevel,
EAudioFaderCurve InFadeCurve
)
Start a sound playing on an audio component on a given quantization boundary with the handle to an existing clock