UBillboardComponent::SetSprite

Change the sprite texture used by this component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/BillboardComponent.h

Include

#include "Components/BillboardComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/BillboardComponent.cpp

Syntax

virtual void SetSprite
(
    class UTexture2D * NewSprite
)

Remarks

Change the sprite texture used by this component

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