| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/BoundsCopyComponent.h |
Include |
#include "Components/BoundsCopyComponent.h" |
class UBoundsCopyComponent : public UActorComponent
Component used to copy the bounds of another Actor.
Name | Description | ||
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bCopyXBounds |
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bCopyYBounds |
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bCopyZBounds |
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bKeepOwnBoundsScale |
If true, the actor's scale will be changed so that after adjustment, its own bounds match the source bounds. |
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TSoftObjectPtr<... |
BoundsSourceActor |
Actor to copy the bounds from to set up the transform. |
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bUseCollidingComponentsForOwnBounds |
If true, the actor's own bounds will include its colliding components bounds. |
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bUseCollidingComponentsForSourceBounds |
If true, the source actor's bounds will include its colliding components bounds. |
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PostTransform |
Transform to apply to final result. |
Name | Description | |
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UBoundsCopyComponent ( |
Name | Description | ||
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SetRotation() |
Copy the rotation from BoundsSourceActor to this component |
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SetTransformToBounds() |
Set this component transform to include the BoundsSourceActor bounds |
Name | Description | ||
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IsEditorOnly() |
Returns whether this component is an editor-only object or not |