UCapsuleComponent::SetCapsuleRadius

Set the capsule radius.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h

Include

#include "Components/CapsuleComponent.h"

Syntax

void SetCapsuleRadius
(
    float Radius,
    bool bUpdateOverlaps
)

Remarks

Set the capsule radius. This is the unscaled radius, before component scale is applied. If this capsule collides, updates touching array for owner actor.

Parameters

Parameter

Description

Radius

: radius of end-cap hemispheres and center cylinder.

bUpdateOverlaps

if true and this shape is registered and collides, updates touching array for owner actor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss