Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include |
#include "Components/CapsuleComponent.h" |
Set the capsule radius. This is the unscaled radius, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Parameter |
Description |
---|---|
Radius |
: radius of end-cap hemispheres and center cylinder. |
bUpdateOverlaps |
if true and this shape is registered and collides, updates touching array for owner actor. |