UChildActorComponent::GetComponentInstanceData

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h

Include

#include "Components/ChildActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ChildActorComponent.cpp

Syntax

virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const

Remarks

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

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