FVector LightShaftOverrideDirection
Can be used to make light shafts come from somewhere other than the light's actual direction. This will only be used when non-zero. It does not have to be normalized.
FVector LightShaftOverrideDirection
Can be used to make light shafts come from somewhere other than the light's actual direction. This will only be used when non-zero. It does not have to be normalized.