bOverrideLightColorsWithFogInscatteringColors

Whether to use FogInscatteringColor for the Sky Light volumetric scattering color and DirectionalInscatteringColor for the Directional Light scattering color.

Windows
MacOS
Linux

Syntax

bool bOverrideLightColorsWithFogInscatteringColors

Remarks

Whether to use FogInscatteringColor for the Sky Light volumetric scattering color and DirectionalInscatteringColor for the Directional Light scattering color. Make sure your directional light has 'Atmosphere Sun Light' enabled! Enabling this allows Volumetric fog to better match Height fog in the distance, but produces non-physical volumetric lighting that may not match surface lighting.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss