| UInstancedStaticMeshComponent::AddInstances()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual TArray< int32 > AddInstances
(
const TArray< FTransform > & InstanceTransforms,
bool bShouldReturnIndices
)
Add multiple instances to this component. Transform is given in local space of this component.