UHierarchicalInstancedStaticMeshComponent::BuildTreeAnyThread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h

Include

#include "Components/HierarchicalInstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp

Syntax

static void BuildTreeAnyThread
(
    TArray< FMatrix > & InstanceTransforms,
    TArray< float > & InstanceCustomDataFloats,
    int32 NumCustomDataFloats,
    const FBox & MeshBox,
    TArray< FClusterNode > & OutClusterTree,
    TArray< int32 > & OutSortedInstances,
    TArray< int32 > & OutInstanceReorderTable,
    int32 & OutOcclusionLayerNum,
    int32 MaxInstancesPerLeaf,
    bool InGenerateInstanceScalingRange
)

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