| UInstancedStaticMeshComponent::AddInstance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual int32 AddInstance
(
const FTransform & InstanceTransform
)
Add an instance to this component. Transform is given in local space of this component.