UInstancedStaticMeshComponent::AddInstance

Add an instance to this component. Transform is given in local space of this component.

Windows
MacOS
Linux

Override Hierarchy

UInstancedStaticMeshComponent::AddInstance()

UHierarchicalInstancedStaticMeshComponent::AddInstance()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

virtual int32 AddInstance
(
    const FTransform & InstanceTransform
)

Remarks

Add an instance to this component. Transform is given in local space of this component.

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