Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
void BuildRenderData
(
FStaticMeshInstanceData & OutData,
TArray< TRefCountPtr< HHitProxy >> & OutHitProxies
)
Build instance buffer for rendering from current component data.