UInstancedStaticMeshComponent::IsInstanceSelected

Check to see if an instance is selected.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

bool IsInstanceSelected
(
    int32 InInstanceIndex
) const

Remarks

Check to see if an instance is selected.

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