| UActorComponent::OnDestroyPhysicsState()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual void OnDestroyPhysicsState()
Used to shut down and physics engine structure for this component