UInterpToMovementComponent::StopSimulating

Clears the reference to UpdatedComponent, fires stop event, and stops ticking.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h

Include

#include "Components/InterpToMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp

Syntax

void StopSimulating
(
    const FHitResult & HitResult
)

Remarks

Clears the reference to UpdatedComponent, fires stop event, and stops ticking.

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