| UActorComponent::OnRegister()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h |
Include |
#include "Components/LODSyncComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LODSyncComponent.cpp |
virtual void OnRegister()
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.