| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h |
Include |
#include "Components/LODSyncComponent.h" |
class ULODSyncComponent : public UActorComponent
Implement an Actor component for LOD Sync of different components
This is a component that allows multiple different components to sync together of their LOD
This allows to find the highest LOD of all the parts, and sync to that LOD
Name | Description | ||
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ComponentsToSync |
Array of components whose LOD may drive or be driven by this component. |
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CustomLODMapping |
But if you want custom, add here. |
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ForcedLOD |
If -1, it's automatically switching |
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NumLODs |
If -1, it's default and it will calculate the max number of LODs from all sub components if not, it is a number of LODs (not the max index of LODs) |
Name | Description | |
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ULODSyncComponent ( |
Name | Description | ||
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GetLODSyncDebugText() |
Returns a string detailing |
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RefreshSyncComponents() |