ULightComponent::ComputeLightBrightness

Compute current light brightness based on whether there is a valid IES profile texture attached, and whether IES brightness is enabled

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual float ComputeLightBrightness() const

Remarks

Compute current light brightness based on whether there is a valid IES profile texture attached, and whether IES brightness is enabled

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