ULightComponent::UpdateLightSpriteTexture

Update the texture used on the editor sprite

Windows
MacOS
Linux

Override Hierarchy

ULightComponentBase::UpdateLightSpriteTexture()

ULightComponent::UpdateLightSpriteTexture()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void UpdateLightSpriteTexture()

Remarks

Update the texture used on the editor sprite

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