bEnableLightShaftBloom

Whether to render light shaft bloom from this light.

Windows
MacOS
Linux

Syntax

uint32 bEnableLightShaftBloom: 1

Remarks

Whether to render light shaft bloom from this light. For directional lights, the color around the light direction will be blurred radially and added back to the scene. for point lights, the color on pixels closer than the light's SourceRadius will be blurred radially and added back to the scene.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss