ULightComponentBase::PostDuplicate

Called after duplication & serialization and before PostLoad.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostDuplicate()

ULightComponentBase::PostDuplicate()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h

Include

#include "Components/LightComponentBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void PostDuplicate
(
    EDuplicateMode::Type DuplicateMode
)

Remarks

Called after duplication & serialization and before PostLoad. Used to e.g. make sure GUIDs remains globally unique.

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