| UObject::PostDuplicate()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
Include |
#include "Components/LightComponentBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode
)
Called after duplication & serialization and before PostLoad. Used to e.g. make sure GUIDs remains globally unique.