UMaterialBillboardComponent::AddElement

Adds an element to the sprite.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h

Include

#include "Components/MaterialBillboardComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MaterialBillboardComponent.cpp

Syntax

void AddElement
(
    class UMaterialInterface * Material,
    class UCurveFloat * DistanceToOpacityCurve,
    bool bSizeIsInScreenSpace,
    float BaseSizeX,
    float BaseSizeY,
    class UCurveFloat * DistanceToSizeCurve
)

Remarks

Adds an element to the sprite.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss