Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h |
Include |
#include "Components/MaterialBillboardComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MaterialBillboardComponent.cpp |
void AddElement
(
class UMaterialInterface * Material,
class UCurveFloat * DistanceToOpacityCurve,
bool bSizeIsInScreenSpace,
float BaseSizeX,
float BaseSizeY,
class UCurveFloat * DistanceToSizeCurve
)
Adds an element to the sprite.