UModelComponent::GetStaticLightingType

Requests whether the component will use texture, vertex or no lightmaps.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetStaticLightingType()

UModelComponent::GetStaticLightingType()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Syntax

virtual ELightMapInteractionType GetStaticLightingType() const

Remarks

Requests whether the component will use texture, vertex or no lightmaps.

Returns

ELightMapInteractionType The type of lightmap interaction the component will use.

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