UModelComponent::GetSurfaceLightMapResolution

Calculate the lightmap resolution to be used by the given surface.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelLight.cpp

Syntax

void GetSurfaceLightMapResolution
(
    int32 SurfaceIndex,
    int32 QualityScale,
    int32 & Width,
    int32 & Height,
    FMatrix & WorldToMap,
    TArray< int32 > * GatheredNodes
) const

Remarks

Calculate the lightmap resolution to be used by the given surface.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss